Race Balancing Project ( makes races more balanced, unique, and interesting so if you are playing as a magey type race they will get more magicka and have more Mage related abilities. It also adds some new races to choose from, and it's made by the creator of LAME so they're meant to work well with each other.
.HAIL ADVENTURER WELCOME TO THE HIGH HALL OF CYRODIIL.Related Links.Please Note:Before posting a question, please take a time to read our, it includes our FAQ, our modding tutorial, the subreddit rules, and some common recommended mods.Regarding The Wiki:strives, in part, to be a community where users can learn how to best enjoy their game. Our wiki should be a resource that every one of our users can go to when they need help, for bugs, or mods, or anything about Oblivion. At the moment it is sorely lacking, and we'd like to remedy that.If you want to help us out, please send us a message so we can add you as a contributor! If we see you commenting thoughtfully, we'll probably send you a message first, but unfortunately we don't see everyone. Being a contributor even has a few special perks, but they're a secret for the moment.
Again, this is a resource the entire community should be able to learn from, and we really need your help.Thanks.Related Subreddits.Regarding Bugs:Quite often on this sub we get users who ask for help for bugs, or with mods, that have been solved before. To reduce this clutter, we have a link search filter.
To save everyone some time, try searching for bugs that might be similar to any you are having. Remember to add keywords if your problem is a specific one.Spoiler Tags:Please add spoiler tags if you're talking about the events of the game. To add a spoiler tag use this code in your comments:Spoiler label(#s 'Spoiler goes here').Banner by,Mehrunes Dagon snoo by too,Older Gray Fox snoo by, thanks!. Hail Citizen! Please subscribe and read our sidebar before you post! So I'm just getting back into Oblivion after a couple of years and decided I might finally try OblivionXP.
However, the mod notes that it isn't compatible with mods that change NPCs as they also change traits and stats which somehow affects the leveling mod. Anyway, I was wondering if anyone has successfully played them together or has successfully patched them. Also, has anyone tried OCOv2 with Realistic Leveling, nGCD or another leveling mod? What about the latter type of leveling mods and mods that change racial stats like COBL Race Balanced or Race Balancing Project or those that also affect things like magicka regen rates like Supreme Magicka or L.A.M.E.?After having had to learn to make a merged patch for Skyrim, I'm wondering if it wouldn't be possible to patch these mods together this way or if there is something that just makes them wholly incompatible. They're not wholly incompatible, but.With changes to most things, the game goes item by item, so, for instance, you can use a mod that changes all of the longswords and another mod that just changes the silver longsword, and load them in that order, and you'll get all of the swords from the first mod except for the silver, which will be the one from the second mod.With changes to race information though (and leveled lists), the game doesn't distinguish between individual items. Instead, it's essentially all or nothing. So if, for instance, you use OCO by itself, you'll get the OCO faces.
If you use OCO and any other mod that changes race information, and in that order, you won't get any changes at all from OCO - the game will disregard them entirely - but you will get all of the content from the second mod. Any time the game notes any change to any race information (or leveled lists), it discards ALL of the previous changes and uses ONLY the new changes.There are two solutions - merge the mods yourself (which only sometimes works) or use Wrye Bash to manage your mods and let the Bashed Patch deal with it for you. It'll do what the game should've done - it treats each change individually, and adds them all together correctly. I use Oblivion XP with OCO as well as all 3 big overhauls Frans, MOO, and OOO and haven't had any problems. Those types of warnings can typically be disregarded and are mostly to cover their ass and to reduce the amount of emails and posts they have to deal with as mod creators.BOSS and LOOT put OCO at the bottom to ensure compatibility. I've used it with things like MMM and custom quest mods and the only incompatibilities i've noticed is MMM's more varied NPC modules can make for some ugly OCO faces and you need an additional ESP to get horse armor working properly. Well what I mean by broke, I mean that OCOv2 caused LMR's version of Cirroc in the Bruma Chapel to be unable to perform his scripted healing spell (which is a big deal as LMR removes healing from altars).
So yeah, I get what you're saying but I think it's better to try to fix/prevent these things early on so you don't waste those 200 hours winding up in a game-breaking instance (which also happened to me with OCOv2 and Mannimarco Revisited-which it also broke him completely to where he couldn't perform his new scripted functions). For these issues I just deleted the changes OCOv2 made to them in TES4EDIT and it worked OK (on a new playthrough).Although, have you had success trying to change these kinds of things mid-playthrough? I know in Skyrim it can screw a lot more things up but I always thought Oblivion was more forgiving regarding that.
Main Page >> Master List Integration: The Stranded Light
Description
An invasion is coming! A war between the mortals of Tamriel, and the daedra of Oblivion will rage across Cyrodiil. In times of war it is common practice to demonize your enemy, and band together in hate for them, but what if there was more to this story than meets the eye?
Integration: The Stranded Light immersively expands on the Elder Scrolls: Oblivion story, and seamlessly integrates itself into the world offering a more well rounded, and expansive story which includes all of Elder Scrolls lore into its gameplay and story rather than just what's convenient.
Features:
* No big guild halls for these, and you only have contact with a few people from the guild.
** She'll address you by the appropriate sex/race and even comment accordingly. Also this is no 3 conversation, deep meaningful undying love at first sight thing, or a romance that just randomly decides to get you married out of nowhere.
An important aspect of Integration: The Stranded Light is discovery. A lot of mysteries and surprises are waiting for you to be found and solved. Over eighty quests. Five guilds, of which two are in direct conflict with each other. Choices and consequences. Very dialog heavy, including dialog trees, arguing and a lot more you won't see in Vanilla Oblivion. Use of the 'Telvanni Tileset' and other resources for some unique places. The riddle of a lost city will play a role.
Changing the face of Cyrodiil sounds easy - just take a look at the smoldering ruins of Kvatch. How about changing the world for the better, for once? Every organisation begins small, with just a little headquarters somewhere. Though if you succeed in helping a guild to grow, attracting new members, an expansion may happen. Maybe an outpost here or there? What if their goal goes even further? There's enough unclaimed land on Cyrodiil's map for experiments!
Integration: The Stranded Light offers even more than guilds and quests. You'll get to know a lot of people, some better than others. And you may also get one of them interested in getting to know you better - a reciprocal relationship, developing according to your actions, and your reactions to the actions of others. And a (con-)quest for itself, because just winning the friendship of a Daedroth* is not an easy task, even more so delving into dark secrets some may be hiding. Do not expect an easy or early victory, if you choose to walk on this path.(* = singular of Daedra)
The quests in Integration: The Stranded Light are not your usual hack & slay business: One goal was to add those kind of quests to Oblivion, that I felt missing. Those that require some thinking. Or have to be solved by other means than swords. Offering a multitude of different solutions.
What can you expect when playing Integration: The Stranded Light? The most important goal of this mod is to bring in new (although some would say 'missing') kinds of quests into The Elder Scrolls IV: Oblivion. Quests with multiple solutions, using skills and accomplishments in dialogues, riddles and other possibilities to think.
Patches/Addons
Notes
Retrieved from ‘http://wiki.theassimilationlab.com/oqm/index.php?title=Integration:_The_Stranded_Light&oldid=471’
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